![]() |
![]()
|
|
|
#31 |
|
Consultant Scientician
|
With no idea for a new thread, resurrect an old one, that's what I always say.
I'm not totally against PvP being in the game, depending on how it would be implemented. There are some problems with comparing the game to titles like Halo and CoD and such, and ergo a problem comparing their PvP elements to Borderlands. That problem is what type of game those are. FPS is a game's mechanic; its genre is, for Halo et al, Action. BL is action-rpg, and in this case, the rpg bit makes a lot of difference. If they decide to go with open-world, turn-hostile-to-PvP, like Diablo 2, there would need to be a similar resurrection system to D2. It would be unfair if you could pop into one of your party members and drag your previous body back to town. And does the AI companion help fight off this other player? I imagine that either case will be dissatisfying. But, suppose they do implement open-world PvP somehow. Okay. Body looting won't be such an issue. Very few games have your actual inventory available to your killer. You'd probably drop, I dunno, 10% of your money and no items. That seems reasonable. I am decidedly against arena combat though. It breaks all verisimilitude. Pandora residents are constantly fighting for survival, but there's a deathmatch arena, where the toughest survivors are willing to throw their lives away for some more currency?? I don't buy it. For a fantasy setting with magic healing and resurrection, sure. If they equip you with stun-shock rifles, okay, but then you lose the novel appeal of using your awesome unique guns, so what's the point. For a sci-fantasy or high sci-fi setting with things like bacta tanks and resurrection machines, an arena would be fine, but BL is gritty and rugged, even if it isn't being hard sci-fi. Someone a few posts above me (sorry for not catching your name) suggested separate programs for PvP and the campaign. That may be the ideal thing, having the PvP deliberately Not have an impact on the world and your character. Just blast away and respawn, capture the flag, throw the spherical object into the creature's orifice, and nevermind the main game and the gameworld. That would allow your character to retain his/her inventory, use it, keep PvP well-separate from the campaign for those who don't even want to encounter it, and allow it to take place on dedicated PvP maps. The balancing of those maps would be difficult, given the unknown weapons the players will come bearing. All in all, this sounds like a dodgy prospect. I don't envy the devs on this one... |
|
|
|
|
|
#32 |
|
Member
Join Date: Nov 2008
Posts: 868
|
it would be hard to make up multiplayer levels that are balanced, but i think it would be worth while. it would bring so many more people into the game and people would want to keep playing it long into the future. i like single player campaigns but i can only play through them a couple times before i'm bored of it. then i drop that game and move on to another. i might eventually come back to the single player campaign, but then it's the same thing; i'll move on to a different game after beating it or getting bored.
|
|
|
|
|
|
#33 | |
|
softy loving parent, a fun time is a great time
Join Date: May 2005
Location: Dallas, TX
Posts: 5,223
|
Quote:
Borderlands is also focusing on making the 4-player cooperative play the best it possibly can. We are making that experience one of the centerpieces of the game. We haven't made any mention of other possibilities for multiplayer at this point - right now what we've told everyone is that we're making a GREAT FPS game with RPG elements that you can play with your friends. |
|
|
|
|
|
|
#34 |
|
Member
Join Date: Sep 2008
Posts: 165
|
Thanks for the update ennui. I hope that PvP multiplayer makes it into the game but I understand if it doesn't. Co-op is the focus of the multiplayer in Borderlands.
Has anybody heard or read anything about how match-making will be handled on the PC for co-op? The last time I tried to play co-op with a FPS PC game was Unreal Tournament 3 and I wasn't particularly impressed by the match-making. Last edited by BorderlandsGuide; November 17th, 2008 at 11:01 PM. Reason: adding another point |
|
|
|
|
|
#35 | |
|
Veteran of 8 Days
|
Quote:
__________________
You should expect the worse of things so you not dissapointed when it happens. Unlike how you would be if you were expecting diffrent. ![]()
|
|
|
|
|
|
|
#36 | |
|
Member
Join Date: Jun 2007
Posts: 1,561
|
Quote:
|
|
|
|
|
|
|
#37 |
|
Member
Join Date: Sep 2008
Posts: 165
|
Gotcha, thanks Raider.
|
|
|
|
|
|
#38 | |
|
Member
Join Date: Apr 2006
Location: Seoul, South Korea
Posts: 496
|
Quote:
|
|
|
|
|
|
|
#39 |
|
Unfathomable
Join Date: Nov 2008
Location: NSW, Australia
Posts: 925
|
I like the idea of friendly fire. Just like:
"Hey, think fast!" *frags mate* "Okay, here's your gun back." *is shot by mate* "Okay, it's on." I'm thinking, maybe when you die, you only lose the stuff you were carrying? That way, if you want to have a quick battle with your mate, you can just take out another weapon after dying, and get your other one back later. |
|
|
|
|
|
#40 |
|
Member
Join Date: Nov 2008
Posts: 868
|
i just want this game to be really re-playable so that i'll never get tired of it. and usually multiplayer is what keeps me playing games. so i'd like to be able to do pvp, but if they just dish out what they've promised, i'm sure this game will be around for a long time whether it has pvp or not (still hoping for some sort of pvp though).
Last edited by weeschwee; November 22nd, 2008 at 05:16 PM. |
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|