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#21 | |
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New Member
Join Date: Sep 2008
Posts: 8
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Quote:
Ive just had a go on Strike a Pose and got 16 poses on Wii which is even more than their Dreamcast efforts Its like what a couple of us have been trying to say all along. 'YOU NEED TO LEARN HOW THE CONTROLS WORK'. Edit: Make that 17 Poses now.
Last edited by rezapbluelion; September 30th, 2008 at 05:36 PM. |
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#22 |
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New Member
Join Date: Sep 2008
Posts: 2
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Just a query, do the Gearbox dev team read and comment on the forums?
Some acknowledgement would be good and probably put this thread to rest. |
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Quote:
Last edited by Relics; October 3rd, 2008 at 08:05 PM. |
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#24 | |
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New Member
Join Date: Sep 2008
Posts: 13
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Quote:
Or should be! Not even the decency to comment in this thread..
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GBX
![]() Join Date: Jul 2002
Location: Gearbox, TX
Posts: 733
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I was addicted to the Dreamcast version. The controls on the Dreamcast were very sloppy, but I had trained myself how to use that interface because I loved the intent of the game so much.
I trained myself to hold the maracas vertically and to just give them a quick jerk, rather than a shake, to trigger the switch. When the controls for the Wii version were being developed, it seems like I was never satisfied. I think some percentage of that feeling was because of the low fidelity and inaccuracy of the Wii Remote. But I think the bigger percentage of that feeling was the fact that I had trained myself on the Dreamcast and that training, even though it was an odd way to hold maracas if they were real, was the method that felt "natural" to me. As the method that was shipped with the Wii version began to settle in after a zillion different prototypes and alternative methods were tested, I began to accept it. I retrained myself with the new Wii interface. It's different than the Dreamcast, but not any worse. Today, I feel it's better because I've totally retrained myself. But it sucked at first. I think it's easier for new players who never learned on the Dreamcast, but even for them they have to go through the same kind of training that I originally went through on the Dreamcast game - just with this newer Wii remote interface. The key, I discovered, with the Wii remote is that it's not about height, it's about angle. You must have a base calibration, but from that point, it's about the orientation of the Wii Remote more than anything else. Point the Remote at the floor for the low hits. Point it at the ceiling (or even a little backwards) for the high hits. Point it at the TV for the middle hits. I've gotten good at playing the game without even changing the height I'm holding the remotes at all. Oh - another thing... Wii Motion Plus would've been a BIG help. Unfortunately, it didn't exist during the development of the game and the budget and schedule wouldn't permit us to delay the game to wait for it. I wish we could do a follow up that utilized the Wii Motion Plus, but I'm not sure Sega would go for it. Anyway - I hope these notes and this information is of interest or is helpful to anyone playing Samba! Cheers! |
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