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#31 |
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Member
Join Date: Jun 2009
Location: Sydney, Nova Scotia
Posts: 1,160
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Wow, 45 people? No wonder it's so hard to get a job in game design...
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#32 |
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The Flemming
Join Date: Mar 2008
Location: Belgium
Posts: 1,588
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45?? Look at the talent page, it's 128.
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Originally Posted by Lmaoboat 'Outsourcing? Do you have guys in some factory in India where wages slaves make art?' |
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GBX
![]() Join Date: Jul 2002
Location: Outside the Box
Posts: 5,088
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Yeah, but it *was* 45 five years ago.
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#34 |
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General of the Army
Join Date: Sep 2009
Location: England, UK
Posts: 28
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I hope there is enough people so that if there is a problem that is expressed by a large number of the Borderlands community, it can be solved / a response given at least. Unlike some games websites **cough, killzone, cough**
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#35 |
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\pa-pa-ga-DOOSH\
Join Date: Mar 2008
Location: North Carolina
Posts: 434
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Yea, pretty sure it'd grow in 5 years. uh...yea, they're awesome...
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NO No no... This isn't adding up at all!!! *Family Guy - Random Carney quote* |
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#36 |
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New Member
Join Date: Oct 2009
Posts: 1
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Nice write up and info.
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#37 |
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New Member
Join Date: Oct 2009
Posts: 25
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I've done some QA testing for Harmonix and it was pretty fun. Very cool studio to work with. Now I'm learning Carrara (3D modeling program) too bad Gearbox doesn't use it
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#38 |
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The Flemming
Join Date: Mar 2008
Location: Belgium
Posts: 1,588
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Aren't you better off learning Max?
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Originally Posted by Lmaoboat 'Outsourcing? Do you have guys in some factory in India where wages slaves make art?' |
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