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GBX
![]() Join Date: Jul 2002
Location: Outside the Box
Posts: 5,618
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Quote:
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#72 |
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Nun Owns You
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Hm, I probably could have :B I tried a lot of other things like trying to trigger the game completed and to go to credits which is what you have to do for custom gears of war maps. Tried a lot of other things but they didn't work either
Never thought to make it load up the main menu. Guess it's kinda too late now
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http://evilmrfrank.com/ |
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#73 |
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Pitted. So Pitted.
Join Date: Feb 2008
Location: Toronto, Canada
Posts: 3,816
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Well, I just installed HH to play this map, and everything worked pretty well.
The map is a cosmetic marvel. I only wish all of HH looked as good as this map. It was a short one, but truly sweet. Thanks for that, Burkart.
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![]() "More like FAILschirmjager. " -Botman
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#74 | |
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New Member
Join Date: Oct 2008
Posts: 27
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Very nice looking map. Thanks. Was very short though.
Btw I think you made a typo here: Quote:
Last edited by skyfujin; November 11th, 2009 at 03:23 PM. |
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#75 |
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Nun Owns You
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Oops lol... Yea sorry I forgot to put the instructions in when I first released the map so I just copied over the instructions from the second map I released with out thinking to change that. Glad you caught that thanks!!!
Glad you guys enjoyed it
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http://evilmrfrank.com/ |
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#76 |
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New Member
Join Date: Apr 2005
Posts: 15
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Map looks great, just reinstalling to try this out
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#77 |
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Member
Join Date: Jan 2008
Location: Holland
Posts: 369
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Could someone post a youtube-walktrough for this map? i don't own the pc version, but i would love to see this level!
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#78 |
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Nun Owns You
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I was planning on putting one up but every time I upload to youtube the video just gets really dark and loses most of its color... Still looking for a way to fix this. Trying different ways to encode to see if that will work :B Anyone got any ideas on how to fix the videos just turning out real dark?
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http://evilmrfrank.com/ Last edited by BBurkart; November 21st, 2009 at 07:29 PM. |
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#79 |
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BiA Modder
Join Date: Apr 2005
Location: Los Angeles
Posts: 322
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Your maps (Factory and Countryside) have been very well received at biafiles.com... Thanks for allowing them to be hosted.
I'm wondering: in what ways was it more difficult to create a map for HH compared to RtH30 or EiB? Conversely, in what ways was it easier to map for HH?
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CommandMod, DangerousAI, WarZone, DemonicMP, WZGravity, CustomWeapons, Soundtrack: Download |
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#80 |
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Nun Owns You
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I wasn't around for developing RTH30 or EIB, I only worked on HH but I can tell you that HH was quite a bit more difficult from what other devs there told me at the time, a lot of it has to do with the large complexity increase the levels got from jumping from UE2 games to UE3 games. I could spend about 4-5 months to make a singleplayer level in UE2 from start to finish and take 7-8 months making a singleplayer level in UE3. The cover system in HH was very difficult to work with as it was still being worked on as well as probably about 60% of the bugs coming in to level designers had to do with the cover system in some way.
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http://evilmrfrank.com/ |
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