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#211 |
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Learned Maya now Max...
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Great looking models Travis!! A willow scene I have been working on. I know it still needs a little work here and there. I have been working on it too much and getting now where I liked lately...
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#212 |
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DOMINATOR
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scorpion - used maya and mudbox. first time using mudbox... really fun tool.
couple stuff i wanna go back and try out/fix... but its basically done. ![]()
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#213 | |
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Anim8r
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Quote:
Here are 2 WIPs i've been working on: BTW, on the billiard balls, i meant for them to be so reflective, to kind of give them that perfectly clean brand new out of the box look. Maybe they're a bit too reflective? Comments/opinions welcome. ![]() ![]() And then one MAJOR WIP, it's like 3 hours old. It's not even in Mental Ray!! >.>
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#214 |
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DOMINATOR
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billiard balls are too reflective... blur the reflected image too.
the felt seems low quality... or wrong material. isn't the felt really tightly knit, compared to what you have. the position of light source doesnt seem to work with where the reflection is on the ball... also seems weird with the angle of the shot.
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#215 |
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Steve and Moxxi <3
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Sig too large, Please read the rules - Reppy |
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#216 |
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Nun Owns You
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Here's a level I have been working on for a while. Doing a lot of custom art as well as some custom animations for the fish and insects that will navigate through the level. Keep in mind this is only about 70% done so far so its not final yet!
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http://evilmrfrank.com/ |
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#217 |
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Learned Maya now Max...
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Looks fantastic sir, almost mystical in the last shot. How come you are no longer in the box? Hope all goes well for you.
Last edited by Quokimbo; January 18th, 2010 at 06:03 PM. |
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#218 |
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Nun Owns You
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A lot of the areas in the flythroughs are extremely WIP still so bear with me
http://vimeo.com/8830994 Dragonfly flythrough http://vimeo.com/8831528
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http://evilmrfrank.com/ |
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#219 |
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DOMINATOR
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very nice.
whats with the light/shadow... video sped up or something?
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#220 | |
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Nun Owns You
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Quote:
Influx, the shadows are a bit crazy right now, they weren't meant to be that way at all and are just using the default wind settings for the trees. It's something I plan on fixing before releasing the map.
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http://evilmrfrank.com/ |
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