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#31 | |
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The Neighborhood Atheist
Join Date: Oct 2009
Location: Redneckville, Conservative City
Posts: 312
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Best idea. Ever.
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#32 |
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Member
Join Date: Nov 2009
Posts: 97
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Is there actually a point in 'trading' weapons with players with all the duping and hex-editing?
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#33 |
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Member
Join Date: Nov 2009
Posts: 241
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Yeah, I want to transfer artifacts too.
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#34 |
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Member
Join Date: Nov 2009
Posts: 44
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I'm currently cleaning things up and recoding the whole lot.
This time I'll add the ability to move any item into your storage (instead of just weapons) Not sure if I'll be able to make it, but I hope to have the first public beta at the end of this month, 2nd in the middle and have a new year release that includes auctions! But since I'm the only one coding this, and real life is bother me a bit, I cannot guarantee anything! Just posting so that you guys know I'm still working on it
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#35 |
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New Member
Join Date: Nov 2009
Posts: 14
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was thinkiing the same thing about hexediting and changing items. wish this would be forbidden. that the program would check for offthe chart weapons. have my share with overpowered mechs (hexedited) in Mechwarrior 3
(at that point modding wasnt in the game genre) |
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#36 |
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Member
Join Date: Nov 2009
Posts: 241
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What do you mean auctions? Anyway, this sounds sweet!
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#37 |
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Real pr0 dude
Join Date: Jul 2009
Location: Bristol, England
Posts: 101
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#38 |
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Settler of Pandora
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Great tool!
Iīve registered an account today (named: Fireseed) and donīt received any confirmation mail yet. Please unlock my account manually, thanks!
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www.planet-pandora.de - German Fansite |
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#39 |
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Member
Join Date: Nov 2009
Posts: 97
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Sinner: again, before you put in a lot of effort into trading and auctions, did you think about the problem with hexedited weapons? It would be very easy to chance a lousy hellfire SMG into an awesome one, dupe it a few times, and use it as auction material. I don't see how you could prevent this.
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#40 | |
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New Member
Join Date: Nov 2009
Posts: 14
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