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#1 | |
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banned
Join Date: Oct 2009
Posts: 137
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Due to the attention received by this subject/topic its my responsability as OP to add the information discussed on the pages below and keep this topic updated.
Here is the current fix, credits to all those who came together to find a solution. Congratulations! Quote:
Anything below this is obsolete and was posted in October 29 and 31. Original Post: "As it stands I think items have more than 4 bonuses, but we cant see them. It doesnt matter if my resolution is 1920 1080 or Im with very high field of view. I would like to know if items have more than 4 bonuses and if so, if it will be patched so we can see them, or if we can chance any file by ourselfs to see them." Added Information: Main Example of the Problem... the Dark Orange Hellfire. People get one of these and start wondering... Its so good, but the bonuses description are so... standard... so... pointless... sometimes we get a purple or an orange and we have no idea exactly why its so rare and should be better than others, but we cant know... "but its a dark orange man, have faith!" http://img340.imageshack.us/img340/9241/hellfire.jpg Look at the level. Level 18 while equipped, but 25 when unequipped (bug?) I would say it has a +75% damage bonus compared to SMGs of that level. The refire rate depends on SMGs, the standard can be 6.9, 8.x or 10+-, so in this Hellfire, atleast it has a +25% refire rate bonus The magazine capacity seem to be fixed value based on model, it can be 18, 28, 36, 46, 55, those are the values I find, it changes from manufacturer and model (those letters before the weapon) But they are fixed, not random. So you wont find an SMG with 19, 35, 47 or 56 Magazine capacity for example. Accuracy for SMGs are different as well, but you wont see the bonus, unless its prevalent, like in Hyperions. But even on Hyperions, there are instances where you can get an elemental Hyperion, and in this situation, the elemental bonuses will prevail, thus preventing the accuracy to be shown. There are dozens of examples you can spot from analising and comparing same type of weapons, from same/different manufactorers, with different bonuses... The whole point is that WE CANT ******* SEE THE BONUSES BECAUSE THERE IS A CAP OF 4 LINES. Ive seen a Tormentor Class Mod with A SINGLE Bonus that takes up 2 lines if this is not proof enough that the description window is broken... So what happened when I got 4 bonuses on a Tormentor Class Mod with the "+xx% team elemental effect damage" ? It doesnt show! It ends in the forth line showing just "+xx% team elemental effect" Its totally misleading to the player, people might think its about the chance to proc, instead of higher damage. It gets even worse on Class Mods. Like if you get a Catalyst Mod with "X% Team Cooldown Reduction +Phoenix +Girl Power +Intuition" If it has a + Team Shield Regeneration, YOU WONT KNOW! YOU HAVE TO TEST EACH ONE OF THOSE CATALYSTS TO SEE IF IT HAS TEAM SHIELD REGENERATION OR NOT! Fraps the shield regen with the class mod and without it and compare to see if it has a team shield regen or not! Lol. If its has, its godlike. Same thing with the famous Mercenary Class Mod, it might have a + SMG AMMO REGENERATION, and you might discard it before even testing it to know. Imagine that! Its not something you can discard without testing. Such things happen over and over for all the mods and some of the bonuses are not something you can easily test... Like increased chance to get rare loot! Who want that? Everyone does, but since its capped to four bonus lines, if it has it, it wont show! Gunslinger Mod can have % Pistol Accuracy Tempest Mod can have % Elemental Effect chance (not team elemental effect....damage) Survivor Mod might have % Team Reload Speed This are just examples... All Class Mods, so far, can HAVE 6 DIFFERENT BONUSES! Ive not seen the 6 bonuses for all the mods, Ive seen the 4 different bonuses for 100% of the class mods, for 5 different bonuses Ive seen around 60-70% of all and for the 6 different bonuses, Ive seen around 15-20% (I pay attention only to Siren Class Mods, so Ive seen the 6th mod bonus for Firefly/Mercenary/Catalyst/Defender and others, but not all, it might not have 6 different bonuses for all class mods, or it might even have 7 or more different bonuses. Mercenary for example, besides the main SMG bonus, and the 3 different skills, it might have SMG regen and a bonus elemental effect chance, so if you get an Orange Mercenary Class Mod that shows only the main bonus to SMG damage and the 3 different skills, chances are it regen SMG ammo and/or increases the chance to process elemental effects! I never saw 7, atleast didnt started to really pay attention to it. Im still... playing the game instead of breaking the mechanics down. But Im positive that besides the main bonus, and the three fixed skills bonuses, there are 2 possible bonuses for all Class Mods and purple mods and above certainly have a 5th or 6th bonus. Like Firefly Class Mod can have a hidden Fire Resistance bonus! Plaguebearer can have Corrosive resistance Tempest can have Shock Resistance This issue of not being able to know what each item can have... this is freaking me out! Seriously. I dont think its intended design decision. Devs, I know you guys are very active on the forums, there is no shame in saying it is a bug or something that was overlooked... But dont say that you blatantly dont want people to know, this argument, for this type of game is not acceptable. I mean... guys... its mindblowing. THIS IS A FATAL DESIGN DECISION FLAW AND IT MUST BE FIXED. I mean, those 2 possible hidden bonus on that dark orange, orange, purple class mod are VERY LIKELLY. And the way it stands now, the player himself ends up being responsible for knowing the possible hidden bonuses and testing EACH one of those mods. WHAT A PAIN. This is, offcourse, if the player cares for the best, and lets be honest, its the distinctive point of playing Borderlands. I also tested around 400 weapons some days ago... and I got some more facts. http://img503.imageshack.us/img503/8665/lotsofguns.jpg I got an SMG that would reload in 0.3 seconds and another one that would reload in 1 second, even though none of them were Tediore, neither their reload rates were given! So if you use an weapon wich reload is important... well, you might never know unless you test it, it might be the advantage point between one weapon that looks better and another one that is so so. I kept shooting aparently identical Maliwans and the proc rate was different. One would proc constantly 33% of the time, while another would process just 10-15% of the time. This is very important stuff that you dont know unless you test. Having increased my inventory to over a thousand Ive been able to compare dozens of identical weapons, in different levels, being able to identify the patterns at wich the stats increase based on level and such... RELOAD: IF RELOAD IS NOT GIVEN, IT DOESNT MEAN ITS STANDARD! I got an SMG that didnt showed the reload bonus, but it reloaded insanely fast and no, it wasnt a Tediore. RECOIL IF RECOIL IS NOT GIVEN, IT DOESNT MEAN ITS STANDARD! Having tested hundreds of weapons I clearly identified that some weapons have different recoils despite the window description not mentioning. MAGAZINE CAPACITY You can see the magazine capacity, so it doesnt really need to mention the bonus for it, so far, I think magazine capacity are always fixed values based on models of weapons, the same thing that identify if a weapon has a scope or not. The weapons with low magazine capacity might mention the bonuses, like snipers, revolvers and rocket launchers DAMAGE You can always see the damage the weapon does, but what you would like to track is the standard damage value and to be able to know the % at wich your weapon exceeds it... Specially when comparing weapons from different levels and manufactorers. You want to know the carat of your weapon compared to the cap, without any value given, you have no idea of how perfect your weapon actually is. Sometimes the item doesnt say the chance to proc... its not given, like in this example: http://img266.imageshack.us/img266/9...ancetoproc.jpg you might think its very high elemental chance, but it might be just high elemental chance) Certain Manufacturers will always have their bonuses mentioned, like Accuracy for Hyperion, others manufactorers might mention Accuracy, but its not as proeminent. This pattern repeats itself for other stats to other manufactorers. Its like... It mentions always the same values for the same manufactorers for the same types of weapons, there are exceptions, but its takes away from the 87 bazillion weapons, after a while it ends up feeling like just a few, really, specially when you take a deep breath and compare similar weapons and start breaking the patterns down. Its not as random as I used to think it was. Zoom, Example of Sniper that doesnt mention the +x.x Zoom: http://img682.imageshack.us/img682/292/atlassniper.jpg Why not? Maybe the Zoom value sucked you might think? I test and it indeed sucked, I have no idea what the game uses to choose what will be shown and what wont be show... if its random, or if its based on "best values", wich I disagree, since Ive seen weapons with -xx% damage bonuses, also, some bonuses might be hardcoded based on manufactorer, but not all of them, since I couldnt identify a pattern that didnt had an exception. This still remains a mistery. Ive seen Atlas Snipers showing Damage, Zoom, Recoil, Fire Rate, and/or Accuracy. But if it has elemental effect, the accuracy will be left out of the description, like in a Blast Sniper. Also, it might have +XXX% critical hit damage bonus, but it wont say, because most Atlas Snipers will mention damage, recoil and fire rate and accuracy before the critical hit damage bonus. Last edited by Interesting; November 2nd, 2009 at 03:06 PM. Reason: found a solution |
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#2 |
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banned
Join Date: Oct 2009
Posts: 137
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#3 |
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Member
Join Date: Oct 2009
Posts: 49
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No one has mentioned a fix for this.
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#4 |
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New Member
Join Date: Oct 2009
Posts: 14
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It may be possible to somehow adjust the font for the bonuses, but I don't know if that's doable through an *.ini hack.
Someone may have to hunt through them all and let us know. |
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#5 |
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Member
Join Date: Oct 2009
Posts: 167
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You've got to be kidding me, is this for real?
I haven't progressed far enough to encounter items needing more dialog space than is provided in the inventory screen, so can't comment directly - but if the game becomes more broken the further you get into it (as most games do I suppose...), we're dooooomed! =] |
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#6 |
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softy loving parent, a fun time is a great time
Join Date: May 2005
Location: Dallas, TX
Posts: 5,223
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I do not think that the item cards are insufficient in terms of space for listing bonuses, but I'll ask - I'm pretty sure they're working correctly.
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#7 |
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Member
Join Date: Oct 2009
Posts: 136
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Actually they are incorrect.
Look at a green hellfire, then look at a purple or orange hellfire... It will show the EXACT same modifiers regardless of what color it is... However those purple and orange hellfires have more stats associated with them that you cannot see... Purple Mods have the same problem... I have a mod that has no mention of recharging sniper ammo. However, whenever I equip ANY sniper rifle while that mod is equipped, my ammo will regenerate... If I unequip this mod, then the ammo stops regenerating. I'm a Mordecai BTW... Last edited by Dustin1280; October 29th, 2009 at 05:41 PM. |
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#8 |
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New Member
Join Date: Oct 2009
Posts: 7
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I think his point is that it's intended for it to only show 4, even if it's annoying.
I don't know how they WOULD show more. Lower font size might work, but then an orange elemental item could end up illegible. |
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#9 |
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Member
Join Date: Oct 2009
Posts: 38
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Ohhh...
Maybe that would explain why I sometimes see two items that had exactly the same modifiers and were selling for different prices and had different looks... Some of the mods that made them different may have been hidden? |
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#10 | |
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Member
Join Date: Oct 2009
Posts: 136
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Quote:
Unfortunately this is the case, it is a REALLY crappy oversight by the devs... I still love this game though. |
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