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#11 |
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Member
Join Date: Oct 2009
Location: Arizona
Posts: 88
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#12 |
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Member
Join Date: Oct 2009
Location: Portland, OR
Posts: 46
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I don't seem to have a problem with the skills. I'm not looking at them as a way to keep me going in the middle of a fire fight, but more of a way to keep me topped off with out having to swap my high cap shield for a health regen one. To that effect, the skills works well.
If your shields are down, its probably a good time to take cover and regen. Your health is just a buffer. If I'm really in a pinch, I toss transfusion grenades, as they don't require a kill or BW to be off cooldown to work. Just my 2 cents. |
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#13 |
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War and Peace
Join Date: Sep 2009
Location: Mississippi, USA
Posts: 901
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I usually put some points in both. Got my bases covered.
Far too many players seem to think if you don't have 5 points in a skill, it's not worth looking at. |
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#14 | |
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Member
Join Date: Oct 2009
Posts: 32
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Quote:
that being said i dont feel like the snipers in this game are accurate enough to snipe from very far anyways, and the bullet "travel time" makes close range sniping a little awkward too... oh well |
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#15 |
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New Member
Join Date: Nov 2009
Posts: 17
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i agree. i'm at L50 post playthru 2, and I need everything I can to keep my health up. my scavenge mod has out for blood bonus, so i put 1 pt in out for blood just to activate it. i put 5 pts in riotous remedy, and i run over vials when i can during fights. it can still get pretty hairy during big fights.
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#16 | ||
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New Member
Join Date: Oct 2009
Posts: 11
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Quote:
These don't need to be rebalanced. There is nothing in the game you can't do without them at all. Quote:
This is a REALLY easy game to go through and never die, so taking those talents is a real waste. |
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