Gearbox Software Community Go to Gearboxity.comGo to Gearbox Software's Web site
Old March 11th, 2010, 05:47 AM   #1
Trilogy
New Member
 
Trilogy's Avatar
 
Join Date: Mar 2010
Posts: 3
Default My suggestion for scaling

I've been reading these boards recently as I make my way through Pandora with my Siren on playthrough 2 and I've noticed that the players who have already completed general knoxx dlc and are level 61, want the game to scale with them for extended playability. You made thread trying to get the attention of gearbox on the matter so it must be important to you.

It's been pretty interesting reading up on how you guys play the game after you have completed it. Glitching out the armory so you can farm the chests. Soloing (or trying to solo) Crawmerax, and just trying to max out your characters by getting the best gear possible. My siren is only 38 but I've played a lot of rpgs and have logged my fair share of WoW time in the past so I have an understanding of how rpg enthusiasts love their re-playability and how meticulous they can be with "perfecting" their characters.

I made this account and this thread to suggest and idea I have for extending Borderlands play to people who have reached level 61 and are looking for more to do.

Daily quests. If you've played WoW, you know what these are. If you haven't, the basic idea is a quest you complete once a day that can entail completing a dungeon, killing a world boss, partaking in pvp, ect. Once you complete the daily quest you are rewarded with loot and perhaps some money as well.

Imagine this... You load up your 61 and you head off to New Haven for your borderlands fix after work/school. You run up to the New Haven bounty board for the daily quest. The quest entails you going to one of a variety of different areas from the main game and possibly the dlc if you own it. Perhaps one of the quests has you going to Treacher's Landing to clear out the bandits and kill a boss bandit at the end who drops some loot as well. Of course there are chests along the way and the enemies are scaled up to you level. It's basically turning the many mini areas of borderlands into a proper "instance" for you to farm. Maybe the quest even has you kill 20-30 bandits as well as the boss so you aren't inclined to skip past them and head for the boss.

What do you guys think? Personally, I think it would add in a lot of re-playability to the game and give a new challenge for veteran players who have reached the level cap but wish to keep playing.

Go easy on me, like I said I'm still sort of new to this game and the forum so this suggestion is based off of what limited time I have spent in the borderlands universe. You guys seem like a pretty awesome community and I thought it would be cool to give you and the guys at gearbox/2k my two cents on the matter.

Have a great day guys and always remember to strip the flesh, salt the wound.
Trilogy is offline   Reply With Quote
Old March 11th, 2010, 06:07 AM   #2
Timathie
Member
 
Join Date: Nov 2009
Posts: 52
Default Re: My suggestion for scaling

I always thought this was the prefect game for daily quests. Even better just have all the quests reset after you finished them off. That way you always have something to do.
Timathie is offline   Reply With Quote
Old March 11th, 2010, 07:12 AM   #3
Shagsbeard
Member
 
Shagsbeard's Avatar
 
Join Date: Dec 2009
Posts: 1,445
Default Re: My suggestion for scaling

Fine ideas... for a persistant game. This game isn't. WoW is. I do think we need either more endgame material, or rescaling the main game to give people at 61 a greater variety of places to go to find challenge/loot appropriate to their level. We're thinking along the same lines. But the "daily" idea isn't getting my vote. WoW does daily stuff because they have a vested interest in slowing down your play. They want to keep you doing stuff at their (monthly) rate. I see no financial reason to monitor your play like they have on WoW.
Shagsbeard is offline   Reply With Quote
Old March 11th, 2010, 07:27 AM   #4
LarvaLounge
Member
 
Join Date: Mar 2010
Posts: 384
Default Re: My suggestion for scaling

Quote:
Originally Posted by Trilogy View Post
Perhaps one of the quests has you going to Treacher's Landing to clear out the bandits and kill a boss bandit at the end who drops some loot as well. Of course there are chests along the way and the enemies are scaled up to you level. It's basically turning the many mini areas of borderlands into a proper "instance" for you to farm.
That's more or less what we used to have, before they raised the level cap (and not the enemies). Only difference is that there wasn't a quest telling me to go there, I just went because it was fun.
LarvaLounge is offline   Reply With Quote
Old March 11th, 2010, 08:40 AM   #5
Trilogy
New Member
 
Trilogy's Avatar
 
Join Date: Mar 2010
Posts: 3
Default Re: My suggestion for scaling

Quote:
Originally Posted by Shagsbeard View Post
Fine ideas... for a persistant game. This game isn't. WoW is. I do think we need either more endgame material, or rescaling the main game to give people at 61 a greater variety of places to go to find challenge/loot appropriate to their level. We're thinking along the same lines. But the "daily" idea isn't getting my vote. WoW does daily stuff because they have a vested interest in slowing down your play. They want to keep you doing stuff at their (monthly) rate. I see no financial reason to monitor your play like they have on WoW.
I understand where you're coming from. Dailies in wow are meant to throttle your play time partially. That doesn't mean a 5 man in WoW is only doable once a day, just the daily quest that gives you an extra reward is. You could make the areas like Treachers landing or Krom's canyon repeatable with no limit but the daily (if you choose to complete it) is just there for the extra incentive.

Obviously Borderlands isn't an MMO but it borrows a lot from mmos with mission structure, loot distribution, and character progression via talents. Therefore, implementing other mmo based additions isn't really that much of a stretch. Borderlands might have not been intended to be a persistent game but a lot of people seem to play it that way. I hear talks of people doing "Craw runs" every day and it really reminds me of the way people play mmos or other rpgs such as Diablo.

But like you said, were thinking along the same lines. The real issue here is scaling but I think it would be cool to do a bit more then just making the enemies higher level. Added bosses would be an obvious addition.

I think if people are willing to go back with their 61 character to replay some of the early areas in the game then I think it would be worth gearboxes time to implement a more structured way of doing so. Of course that also entails them creating new content in the form of future DLC so it's really up to gearbox on how they are going to balance all that stuff with their time and money.

Last edited by Trilogy; March 11th, 2010 at 10:21 AM.
Trilogy is offline   Reply With Quote
Old March 11th, 2010, 09:37 AM   #6
Faxination
Oh sweet Lance Chesticle!
 
Faxination's Avatar
 
Join Date: Mar 2010
Posts: 42
Default Re: My suggestion for scaling

I've always wanted some type of repeatable quest, whether it be the Circles or "Kill X amount of skags." It'd be fun as hell for a full group of 61's to have to go back through the Lost Cave with a bunch of raging Shock and Fire skags everywhere.

Random rewards and an ever-changing pace, similar to Moxxi's arenas, just not so bloody long. Ya know? It's nice to have a sense of completion without the need to pour three hours into the process. It might even be fun to go collect for canned skag meat for Crazy Earl again for the chance at some loot.
__________________
"Smoking Jesus titty cinnamon! That thing's a MONSTER! That's gonna be SWEEEET!"
Faxination is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:55 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.