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#1 |
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Onz Brontus!
Join Date: Mar 2010
Posts: 62
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My friend is convinced that how the rare drops work is as follows:
When you enter an area, all the loot is calculated and distributed - if you switch to a find rare items mod once inside any area - its too late as the loot has been distributed already. He is also convinced that its all pulled from a table, meaning that he wants to kill every enemy, smash every skag pile, open every chest, every dumpster before moving to a new area. His reasoning is that, well if every 1000th weapon is an orange, I dont want to miss any! Does any of this sound feasable? Im not so sure, for me it seems like some chests / skag piles / lockers are HOT, and have a much better chance of giving better loot, and others manage average loot at best. Any thoughts? Thanks
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#2 | |
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Recovering Lootaholic...
Join Date: Jan 2010
Location: NewZealand
Posts: 113
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Quote:
As the skag piles in the area behind the Middle of Nowhere bounty board and the ones at the beginning of the Arid Hills ALWAYS give above-average items...as with the lockers in the area the Claptrap opens in Crimson Fastness. Don't think I've ever found anything useful in any of the hundreds of other piles/lockers I've checked... I personally believe that XP gained has alot to do with rarity of drops and that it 'loops'. To test this I had a friend with modding knowledge re-set around 20 missions to be 'ready to turn in', which we then handed in for around 230,000xp. Then we traveled straight to the Farmoury without killing anything (aside from Knoxx,who dropped a near-perfect Caustic Knoxxs' Gold) or opening any chests... The first chest we opened had this in it: ![]() Sorry about the poor quality pic, if you can't make it out, it's a Lvl 61 Hardened Ironclad 2329/265. Not the best but certainly rare. I'm not saying this proves anything, just sharing a theory...
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Last edited by Gazza420; March 14th, 2010 at 07:23 PM. |
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#3 |
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Member
Join Date: Dec 2009
Posts: 1,445
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The skag pile behind Crazy's shed always drops a class mod or a grenade mod.
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#4 |
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King of Sofas
Join Date: Nov 2009
Location: Canada
Posts: 952
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the reason there are hotter areas then others is that each type of lootable oject can be assigned to one of two loot tables. EX: gd_population_treasure_chest (normal red chest (can't remember if that's the right name or not lol)) is the basic red chance, whereas some chests are assigned to gd_population_treasure_chest_awesome, this has a higher rariety (+3.6x the number of players) than the normal red chest. every lootable object has its _awesome counterpart that has a higher rarity drop. I know this because I make custom levels and can screw around with the loot tables.
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#5 | |
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Replica Making Master
Join Date: Jan 2010
Location: Hmm...
Posts: 6,388
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Quote:
If you would like to of course. This would give me a better understanding of how the chests work in BL.
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