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#1 |
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Digger
Join Date: Aug 2007
Location: Spain
Posts: 339
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#2 |
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Venaculas!
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nice buddy! i dig that HH sign!
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#3 |
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Got your nose
Join Date: Sep 2009
Location: Macedonia
Posts: 442
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It is..something?
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Someone go steal your car - call the cops. You get roaches under the sink - call an exterminator. Someone invades your planet - call the Colonial Marines. Go figure. ![]() 5 YEARS STARGATE COMMAND CLAN |
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#4 |
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Box of Frogs BatCrackers.
Join Date: Dec 2006
Posts: 2,185
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Looks like most of the LD stuff is being processed through.
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#5 |
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Music Producer
Join Date: Sep 2008
Location: Denmark
Posts: 585
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How do u find this stuff buddy?! You just Google "ACM random shi*"? =D
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Ripley: These people are here to protect you. They're soldiers. Newt: It won't make any difference...
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#6 |
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Game Designer in-training
Join Date: Nov 2008
Posts: 426
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I watched his VFX demo reel. The majority looks to be from Bioshock 2, but who knows.
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#7 | |
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...Don't ask!
Join Date: Jan 2010
Location: UK
Posts: 81
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Quote:
Nice find mate! |
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#8 |
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Colonial Moderator
Join Date: Dec 2006
Location: Hyper-sleep
Posts: 3,599
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Looks like they were indeed built for the game. So they could be assets from the game or maybe unused ones.
The HH sign for example. If the colony is gone, I don’t see that being too useful, unless used in some sort of a flashback capacity. The barricades look pretty much like what we see being used to block off the colonies corridors. I wonder if that stuff will be used dynamically or just as a static invisible wall? Would be cool if the barricades could be dismantled by the aliens, acid, or explosives.
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Forum Rules Last edited by Sh0dan; July 17th, 2010 at 07:40 AM. |
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#9 |
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Member
Join Date: Feb 2005
Posts: 688
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Yeah these might be older models since they're listed under some more recent games.
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#10 | |
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New Member
Join Date: Jul 2010
Location: LV-426
Posts: 13
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Quote:
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