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Old July 24th, 2010, 07:25 PM   #1
Island Gopher
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Default Scaling not essential

I used to share the same concerns as most on the scaling issue. Thought it to be a valid gearbox request.

I, for one, have now reconsidered the matter and no longer think that it holds weight.

Why? Because I feel the game is simply about developing charactors from entry level to full 61. The game is a challenge all the way along until you have beaten craw, then, farm for a while maybe collect a few cyan weaps, then, put that charactor to rest, then, start a new charactor.

This I feel provides great challenge. No need to scale and continue revisiting those maps as a 61 fighting 61+. Might be nice but not necessary to fully enjoy the game as is.

As I have stated, if you are bored with farming and fighting with your current 61 then start again. However this time engage the quests when then are "difficult" or "tough". That is plenty challenging. Probably more then engaging the game were it on a scaled playing field.

If this doesn't sound like the right way to go then probably you are simply burned out on borderlands.
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Old July 24th, 2010, 07:39 PM   #2
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Default Re: Scaling not essential

Good input. I feel that games are simply not made to be played and supported forever. I've played through, and enjoyed, enough Borderlands that I've put it aside, but still ready to be revisited whenever I have the urge.
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Old July 24th, 2010, 08:10 PM   #3
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Default Re: Scaling not essential

@Gopher:

Your opinion is as valid as any of ours. Personally, I'd like to see scaling.

Is it essential? No. I still play the game without it.
Would it make the game better? In my opinion, yes.
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Old July 24th, 2010, 10:31 PM   #4
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Default Re: Scaling not essential

Quote:
Originally Posted by Island Gopher View Post
I, for one, have now reconsidered the matter.
I had chicken for dinner the other day, no one is interested in that either.

Quote:
Originally Posted by Island Gopher View Post
Why? Because I feel the game is simply about developing charactors from entry level to full 61.
Your right that is what its about, thats what ****es people off though, it wasn't about that until they moved the goal posts with Knoxx dlc

Originally it was more akin to a D2 experience where once you hit top level the whole game was open to you to farm in whatever areas + Neds DLC you prefered.

Now its more akin to a bland WOW/MMO style endless raid dungeon which consists of a big fat annoying worm... what thrills!!

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Originally Posted by Island Gopher View Post
As I have stated, if you are bored with farming and fighting with your current 61 then start again. However this time engage the quests when then are "difficult" or "tough". That is plenty challenging. Probably more then engaging the game were it on a scaled playing field.
I think you are missing the point of why many play loot/rogue like games, the entire purpose is to uber pimp out your character with gear almost endlessly while farming top scaled areas you enjoy, its not to hit 61 then start again.

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If this doesn't sound like the right way to go then probably you are simply burned out on borderlands.
Sadly thats true for many as the now almost dead forums indicate, BUT thats only happened because of Knoxx and the issues it brought. If theyd never raised the cap (which did nothing in real terms except bugger the game up) and released Knoxx the same way Neds worked the boards would still be buzzing, we'd still have craw & farmoury BUT we'd also still have all the original content.

It amazes me why anyone would pick the transient thrill of dinging 11 new levels over all that content which became obselete... but hey I guess theres one born every minute.
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I still like and enjoy the game. But you work on steadily trying to undermine that for me and others
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Old July 24th, 2010, 10:33 PM   #5
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Default Re: Scaling not essential

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I had chicken for dinner the other day, no one is interested in that either.
Think agian it sounds SOOOOOO good right now.....
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Old July 25th, 2010, 01:06 AM   #6
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Default Re: Scaling not essential

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Think agian it sounds SOOOOOO good right now.....
It really does... I'm really hungry.

Anyways, I agree that scaling would be nice, but it's not a necessity.
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Old July 25th, 2010, 01:55 AM   #7
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Default Re: Scaling not essential

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Originally Posted by RodHull View Post

It amazes me why anyone would pick the transient thrill of dinging 11 new levels over all that content which became obselete... but hey I guess theres one born every minute.
Sure using a 61 in the 50 maps can fast become boring. But everyone who has been around this game for a while knows that. Same as a level 42 can fast become become boring if you drop into a game where the players average say 31.

The point I am making (and it is not to induce argument) is that building a charactor from level 1 to level 61 is the essence of this game. The prizes for charactor development is finding and/or looting bigger badder weapons.

Really once one reaches 61 and defeats craw a few times then really the game is complete.

The only major challenge left is to start a new charactor at level 1, repeat etc etc etc.

Hanging out at 61 becomes mundane, and likely would as well even if the game were scaled.

Either put the game away or start afresh. Really that is about it, scaled or not.
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Old July 25th, 2010, 01:59 AM   #8
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Default Re: Scaling not essential

I figured out quite quickly you could over-level in this game, & adapted to that.

You cannot do every single quest & all the DLCs (PT1 + PT2) without hitting 61 far too soon.

But i really don't find it to be an issue, as i play only what i feel like, with the main goal being to go into Knoxx right around level 50.

I generally just do PT1 to get to PT2, & then i go into PT2, get fast travel online, & then switch to Zombie Island PT2, & eventually to Knoxx PT2.

With some characters i've mixed it up a bit & basically skipped all of PT2 in the vanilla game, opting to instead do Zombie Island & Knoxx in both PT1 & PT2, etc.

Again though, while scaling would be nice, it really has not ruined the game for me, as it's not that difficult to adjust to make it work.

As i personally have no great desire to go thru the entire vanilla game a second time either, it makes it that much easier for me (since i actually really look forward to Zombie Island, & especially Knoxx).
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Old July 25th, 2010, 03:11 AM   #9
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Default Re: Scaling not essential

To me the way up is just the introduction, and finding the perfect gear for each character I've leveled is the main meat of the game.
As such, having as many areas open as possible substantially helps.

The sheer number of areas, and the fact that even w/ only four characters you could play each of those areas 4 different ways, allows the game to stay fresh over a long period. There's always some area or some character you haven't done in a while, and it'll feel fairly new again when you've been focusing elsewhere for a while.

I play it to fight and find stuff, not necessarily to level-up. Leveling up is just the build-up to the main meat of the game, for me.
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Old July 25th, 2010, 03:40 AM   #10
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Default Re: Scaling not essential

Quote:
Originally Posted by Island Gopher View Post
I used to share the same concerns as most on the scaling issue. Thought it to be a valid gearbox request.

I, for one, have now reconsidered the matter and no longer think that it holds weight.

Why? Because I feel the game is simply about developing charactors from entry level to full 61. The game is a challenge all the way along until you have beaten craw, then, farm for a while maybe collect a few cyan weaps, then, put that charactor to rest, then, start a new charactor.

This I feel provides great challenge. No need to scale and continue revisiting those maps as a 61 fighting 61+. Might be nice but not necessary to fully enjoy the game as is.

As I have stated, if you are bored with farming and fighting with your current 61 then start again. However this time engage the quests when then are "difficult" or "tough". That is plenty challenging. Probably more then engaging the game were it on a scaled playing field.

If this doesn't sound like the right way to go then probably you are simply burned out on borderlands.
I think you're missing the point of why people are asking for scaling.

Leveling your character is fun, but not when the challenge of doing so is trivial. During my first play through I managed to outlevel all the content in the game from about level 20 onwards. At first it was only a couple levels, but by the time I reached Knoxx I was five levels, that's right, FIVE whole levels, above all the mobs. It made the game pretty much a breeze from Dahl Headlands onwards, and the ONLY thing I had to do to achieve this was do the side missions. No farming, no glitching, no modding, just side missions.

If the game had properly scaling content, the game wouldn't have been so easy. I probably won't even bother with Playthrough 2 now as it will just be me raping everyone with my Hellfire SMG; it already kills the highest level mobs (38) in 2-3 shots. Really, the only reason I'm still playing is because I want to do all the missions in the game.
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