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Old July 29th, 2010, 06:43 PM   #1
Kelvets
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Default Question About Weapon Stats

I've been playing Borderlands for a while and now I'm lvl 18. I came across this gun:



This raised a doubt in me: Are the special effects for accuracy, damage and rate of fire already applied in the three lines indicating those values at the top?

That weapon says +55% accuracy... Does it mean it's base accuracy is 92.4 and then 55% more is added, resulting in 143.2 total accuracy (wich is not shown to the player), OR is 92.4 the value obtained after the 50% was already applied, meaning the "base accuracy" of the gun was originally about 62?

Question 2: Regarding reload times, is the base reload time the same for every category of gun? i.e all SMGs reload in say, 2 seconds unless altered by a reload time modifier. Since the reload time for each gun is not shown, I'm assuming this much.
If not, the reload time modifiers mean nothing, since you can't know the reload time of that particular gun.

Thanks.

Last edited by Kelvets; July 29th, 2010 at 08:12 PM.
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Old July 29th, 2010, 07:00 PM   #2
opsayo
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Default Re: Question About Weapon Stats

yes, they're already applied.

64 92.4 and 3.3 with no text and a 64 92.4 and 3.3 with that text written are exactly identical
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Old July 29th, 2010, 08:11 PM   #3
Kelvets
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Originally Posted by opsayo View Post
yes, they're already applied.

64 92.4 and 3.3 with no text and a 64 92.4 and 3.3 with that text written are exactly identical
Thank you. I came up with another question though.

Regarding reload times, is the base reload time the same for every category of gun? i.e all SMGs reload in say, 2 seconds unless altered by a reload time modifier. Since the reload time for each gun is not shown, I'm assuming this much.
If not, the reload time modifiers mean nothing, since you can't know the reload time of that particular gun.
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Old July 29th, 2010, 08:23 PM   #4
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Default Re: Question About Weapon Stats

No, each gun is different.

I think it may be due to brand - like each Dahl Revolver starts out the same, but then the different parts are added and some parts can change the reload time. By the time you get done with all the random parts put together to make a gun, they all have different reload times.
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Old July 29th, 2010, 09:19 PM   #5
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Default Re: Question About Weapon Stats

Then how am I supposed to choose between rifle X and Y, X being slightly better but Y having a reload time bonus? I don't know if rifle X has a higher base reload time...
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Old July 29th, 2010, 10:01 PM   #6
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Default Re: Question About Weapon Stats

Chances are good that a weapon showing a decent +Reload is going to be better than one that doesn't.

But that's not guaranteed.

So test them. Fire a round, reload, switch weapons, repeat.

And kill things with them.

Don't go number crazy. After some time you will begin to realize which brands and statistics are important to you.

And don't ever sell a weapon until you've used it to kill a bunch of things.
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Old July 30th, 2010, 03:12 PM   #7
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Default Re: Question About Weapon Stats

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And don't ever sell a weapon until you've used it to kill a bunch of things.
Lol if I did that I'd go insane. xD

I only test weapons that first look similar stat-wise to the weapons I already use. No point in testing crappy guns... But thanks for the advice anyway.
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Old July 30th, 2010, 03:31 PM   #8
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Default Re: Question About Weapon Stats

Well, some things - like recoil and reload - are hidden. So you may have tossed a gun that reloads 5x faster than the one you have already.

Don't say I didn't warn you.
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Old July 30th, 2010, 04:01 PM   #9
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Default Re: Question About Weapon Stats

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Originally Posted by Kelvets View Post
Thank you. I came up with another question though.

Regarding reload times, is the base reload time the same for every category of gun? i.e all SMGs reload in say, 2 seconds unless altered by a reload time modifier. Since the reload time for each gun is not shown, I'm assuming this much.
If not, the reload time modifiers mean nothing, since you can't know the reload time of that particular gun.
Reload speeds are based on the weapons magazine,body, stock etc.
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Old July 30th, 2010, 04:24 PM   #10
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Default Re: Question About Weapon Stats

Quote:
Originally Posted by Scottes View Post
No, each gun is different.

I think it may be due to brand - like each Dahl Revolver starts out the same, but then the different parts are added and some parts can change the reload time. By the time you get done with all the random parts put together to make a gun, they all have different reload times.
Almost. Each weapon class has a base set of stats. The manufacturer dictates the material, which in turn influences the stats of the weapon. Hyperion weapons will get an accuracy boost, among other things. Torgue weapons get a damage and fire rate boost. So on and so forth. However, those modifiers affect the base weapon class, say, Submachine Gun. If you want to minimize reload time, there are three main things to look for - manufacturer/material (Tediore's lightweight plastics gives their guns a huge reload time reduction), magazine, and stock (but knowing how one affects which stats requires some advanced knowledge of the game, which we can help you with over in GearChat).

It looks like you already have a good grasp of it, which is excellent, considering how little time you've spent with the game. Each weapon class has a distinct base reload speed, which is then modified by the parts. However, keep in mind that the modifiers aren't always shown on the card, and the card will never show more than five lines of modifications, even though there are many more stats that are influenced.

The information on the item card is already factored into the weapon's attributes - it's meant to give you an idea of the weapon's capabilities when compared to another one.

Last issue - accuracy. You're thinking of it wrong. Look at it like a measure of inaccuracy. That weapon with an accuracy of 92.4 is actually a weapon with an inaccuracy of 7.6. So if it had a +55% Accuracy bonus (e.g., from proficiency), convert that number to a decimal (+55% = x1.55), then divide the accuracy by the bonus. 7.6/1.55 = 4.9. Therefore, your weapon would have an inaccuracy of 4.9 (or an accuracy of 95.1, if you wanted to know what the weapon card would show if it factored in proficiency).

Accuracy can approach, but never reach 100, much less exceed it.
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