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Old October 28th, 2009, 05:10 PM   #1
[BoX]SteroidFreud
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Default TWEAK(1): 3rd Person Mode

I'll try to keep it as simple as possible so people can implement this quite fast. If you're already familiar with the FOV tweaking, then this will be a breeze.

People have noted characters do not always fit on screen and there are some nagging camera bugs, but hey, can you complain? This game wasn't made to be third person.

First, check out the screenies we have and a vid first so you can see if you want to implement this:



http://www.youtube.com/watch?v=0HAiBMnp3hE&fmt=22

INSTRUCTIONS:

You need to direct yourself over to My Documents/My Games/Borderlands/Config

To activate the third person mode, you only need to change 1 file. If you wish to tweak the actual position of the camera (you do), you will need to tweak another:

WillowInput.ini
WillowGame.ini

You're looking for this section:

[WillowGame.WillowPlayerInput]
AdvancedButtonTapInterval=0.350000
AdvancedButtonRetapDelay=0.500000
bAlwaysPlayForceFeedback=false

..you will see all your key bindings under there. NOTE: some people may have to play the game first and change at least one binding in their controls for this section to be there.

All you need to do is scroll to the bottom of this section, and add these two lines:
Quote:
Bindings=(Name="F3",Command="Camera ThirdPerson",Control=False,Shift=False,Alt=False,L eftTrigger=False,RightTrigger=False,bIgnoreCtrl=Fa lse,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F4",Command="Camera FirstPerson",Control=False,Shift=False,Alt=False,L eftTrigger=False,RightTrigger=False,bIgnoreCtrl=Fa lse,bIgnoreShift=False,bIgnoreAlt=False)
That's it!

Now, if you want to improve on this, you can change the position of the actual camera (thanks to Ultimate Carl for this!):

Quote:
Originally Posted by Ultimate Carl View Post
Turns out you can, in fact, adjust the third-person camera! Inside of WillowGame.ini is a subsection called [WillowGame.WillowPawn], with three options: CameraScale, CameraScaleRight, and CameraScaleUp. You can edit these entries and save the file, and it will adjust your third-person camera, but leave first person AND the Runner cameras completely alone! The settings do the following:

CameraScale: How close the camera is to your character's back. Higher numbers increase the distance.
CameraScaleRight: How much to the left (or right) the camera is offset from the middle of your character. Higher numbers move the camera further right. Negative values are accepted, and move the camera left.
CameraScaleUp: How far upwards (or downwards) the camera is offset from the middle of your character. Higher numbers move the camera further upwards.

The default values for these (in case you forget) are:


Play with them to see what you'd like! For some reason, I don't seem to be able to bind these to keys and get them to work, though I have no idea why you'd want to. Also note that increasing the FOV will zoom the camera out some. All screenshots here are shown using the default FOV. For default third-person, I'll put up one extra comparison shot displaying my usual FOV (90) so you can see how it affects the view. Also ALSO note that different characters are different sizes, so one setting doesn't necessarily work great or look exactly the same for everyone. For instance, with the default settings (and likely a few of these) Brick takes up more than half of the screen. Increase CameraScale a few points to zoom out, then bump CameraScaleRight a point and CameraScaleUp about a fourth of a point for reasonable Brick angles. If you want to play Southpaw for any given style, just plop down a negative (-) in front of the CameraScaleRight to flip the camera around. The Southpaw shown here is just the default with a negative.

And now, several examples along with screenshots:

Default:



(With FOV 90)


Southpaw:


CameraScale=5.0
CameraScaleRight=-2.0
CameraScaleUp=1.0


Overhead/Tomb Raider-esque:



CameraScale=13.0
CameraScaleRight=0
CameraScaleUp=1.75

Monkey-On-Your-Back/Close:


CameraScale=3.75
CameraScaleRight=2.75
CameraScaleUp=0.9


Visibility:


CameraScale=5.25
CameraScaleRight=3.0
CameraScaleUp=1.15


Enjoy!
====FURTHER TWEAKS

Some people have complained that the scoping doesn't work well, and it doesn't. After all, *this game wasn't made for 3rd person view*.

There is a nice control tweak (thanks to Zhizi), which will put you in first person mode when you scope, and back into third person when you release the scope button.

Quote:
Bindings=(Name="ThirdAlt",Command="StartAltFire | Camera FirstPerson | OnRelease StopAltFire | OnRelease Camera ThirdPerson",Control=False,Shift=False,Alt=False,L eftTrigger=False,RightTrigger=False,bIgnoreCtrl=Fa lse,bIgnoreShift=False,bIgnoreAlt=False)
NOTE: You must overwrite your old control for second mouse button or whatever your 'aim' key is. I would advise you simply make copy in the line above, BELOW your current control for that key (search for ThirdAlt in the section mentioned above), then comment out the old control using:

;

Simple.

Hope other people have other ways to contribute to this. There's some rough edges, but generally, this works quite well as illustrated in the video above.

Have fun Borderlanders!

Last edited by [BoX]SteroidFreud; November 2nd, 2009 at 12:12 AM.
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Old October 28th, 2009, 05:12 PM   #2
Yownage
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Default Re: SOLVED third person mode

Nice
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Old October 28th, 2009, 05:13 PM   #3
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Default Re: SOLVED third person mode

if people start asking for V.A.T.S....I'm gunna plotz..but nice find none the less.
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Old October 28th, 2009, 05:17 PM   #4
[BoX]SteroidFreud
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Default Re: SOLVED third person mode

There's so much more in there too. Like I saw this:

CommandName="Increase Instinct Level",Command="instinct up",Description="Increases the player's instinct skill level."
CommandName="Toggle No Target",Command="notarget",Description="Toggle creatures ability to target you."
CommandName="Toggle 4x Speed",Command="toggleslomo 4",Description="Toggle speed."
CommandName="Balance Me",Command="balanceme",Description="Adjust my exp level and gear to match this area of the game.",bOnClient=true
CommandName="Balance Party",Command="balanceparty",Description="Adjust everyone's exp level and gear to match this area of the game."
CommandName="Open All Fast Travel",Command="UnlockAllFastTravelStations",Desc ription="Activates all Fast Travel stations"
CommandName="Award 1000 Experience",Command="expfunc givepoints 1000",Description="Immediately award player 1000 experience points."

EVEN to stuff like spawning:

,CommandName="Spawn LightRunner vehicle (RL)",Command="spawnvehicle gd_LightRunner.VehicleArchetype.LightRunner_Rocket s"

GOLD!
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Old October 28th, 2009, 05:22 PM   #5
Foggle
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Default Re: SOLVED third person mode

This is the best f**king thing I've ever seen.
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Old October 28th, 2009, 05:24 PM   #6
Yownage
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Default Re: SOLVED third person mode

Love the CommandBox...that is what you're using right (I'm assuming if your binding keys etc.)
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Old October 28th, 2009, 05:25 PM   #7
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Default Re: SOLVED third person mode

Whatever floats your boat.
I hate 3rd person
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Old October 28th, 2009, 05:25 PM   #8
[BoX]SteroidFreud
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Default Re: SOLVED third person mode

No, the actual command console isn't working. We can't suss it out. That's why you have to assign commands to actual keys. Usually, you'd be able to run these commands by typing them in the console.

Seems to prefix everything with 'say' though.
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Old October 28th, 2009, 05:26 PM   #9
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Default Re: SOLVED third person mode

Oh, and it certainly doesn't float my boat. I HATE third person, but I saw few asking for it AND it does drastically alter the viewport, so why not. Some people might get bored and use it for a while.

Also, this was just what I thought would be the most popular, as it isn't really cheating. There are other commands I detailed above which apparently spawn things in game, increase stats with a key, increase speed, baclance xp for where you are in the game. Things like that. I didn't want to elaborate too much on those though, because that is cheating. But, hey, in sp anything goes.

Last edited by [BoX]SteroidFreud; October 28th, 2009 at 05:28 PM.
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Old October 28th, 2009, 05:54 PM   #10
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Default Re: SOLVED third person mode

Quote:
Originally Posted by [BoX]SteroidFreud View Post
Oh, and it certainly doesn't float my boat. I HATE third person, but I saw few asking for it AND it does drastically alter the viewport, so why not. Some people might get bored and use it for a while.

Also, this was just what I thought would be the most popular, as it isn't really cheating. There are other commands I detailed above which apparently spawn things in game, increase stats with a key, increase speed, baclance xp for where you are in the game. Things like that. I didn't want to elaborate too much on those though, because that is cheating. But, hey, in sp anything goes.
Honestly, I feel like the game is better in third person. It just adds to the "style" the game oozes.

Sniping is a bit broken by the third person view point. Short and medium range scoping works A-OK, but actual long-range sniping is busted. I mapped the first person command to my right mouse button for easy access when I'm about to do some sniping (I use shift for scope/iron-sights) and I mapped third person (which I intend to keep on for the most part now) to Z, which was also unused before.
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Last edited by Foggle; October 28th, 2009 at 05:58 PM.
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