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#1 |
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God of Pillows
Join Date: Sep 2009
Posts: 905
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Ok, time for a new thread. This time it's going to be set up so all new vids and future download links will be in the first post. Check in every once and a while for new vids and the possable downloads I post. Feel free to drop off some ideas as well.
Videos First Map Attempt Vehicle Mod Pelvic Thrusting Rakk Hive Misc Stuff Launching Skagzilla Boss Haven Beta Greed Fast Travel to Custom Map Greed part 2 Greed part 3 Greed part 4 Spazing Skags Unused Enemies The hats of Norbert The Hub So Far Downloads My Stuff: Boss Haven Alfa Looking forward to feedback on how well it works online. Battle Hub (Beta) Hopefully no major glitches are found with this. Vehicle Spawner Go nuts with it. Example Map v1 Hub Template Preset to oasis, has no readme. Elevator Example For editor education use only, not ment to be played on .The Map Hub v1 Go nuts with 22 map slots Other People's: Jamez: Battle Hub: Skatepark edit Jamez: Jamez' Example Map devilwarier: This is Why we Can't Have Nice Things Lots of chests devilwarier: Sofa Gauntlet Edit devilwarier: Battle Dome v4.5 Hub Version Sofa: Sofa's Gauntlet Sofa: Gauntlet v2 Jamie: Big Map haha I love being a smartass. Jamie: Big Map v2 Current Project: Toying with matinee for a vid
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![]() Respect the stache Last edited by Turk645; December 23rd, 2009 at 11:58 AM. |
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#2 |
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Shooter of Barrels
Join Date: Oct 2009
Posts: 1,458
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I really like the teleporter you used to get to the Rakk Hives.
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#3 |
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God of Pillows
Join Date: Sep 2009
Posts: 905
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yeah, i found that hidden in the game files. Had to scale it up slightly but i like the way it looks. Only problem is that so far with each version i have to start from scratch due to the way the editor doesnt like the new haven map when saving more than once. Dont know why but that's jsut the way it is. If i can fix that error then things should go a little more smoothly.
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![]() Respect the stache |
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#4 |
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Member
Join Date: Oct 2009
Posts: 114
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I think having an arena where you fight each boss in the game in consecutive order would be pretty neat.
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#5 |
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Shooter of Barrels
Join Date: Oct 2009
Posts: 1,458
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That's good, I wonder what the teleporter was supposed to be used for, makes you wish all of the files had actually been used.
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#6 |
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Yes, that robot.
Join Date: Nov 2009
Location: Wellington, NZ
Posts: 121
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Yeah, I agree that teleporter is wicked, definitely makes you wonder what its use was going to be.
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Sig too large, Please read the rules - Reppy |
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#7 |
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God of Pillows
Join Date: Sep 2009
Posts: 905
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There are a lot of files that dont seem to fit or seem redundant. They have old unused animations and models everywhere. Also I just thought of idea that should make testing and building easier. You can link levels to each other so in theory all i have to do is use my one time save on linking the map to another and then use that map as the base of the mod.
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#8 |
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Shooter of Barrels
Join Date: Oct 2009
Posts: 1,458
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Hopefully that solves your problem then, considering that this stuff seems to fun to not be able to share.
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#9 |
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Yes, that robot.
Join Date: Nov 2009
Location: Wellington, NZ
Posts: 121
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The amount of process you're making each day seems pretty freaking great, It'd be awesome if you put a checklist into the OP or something of what you intend to do and check it off as you go.
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Sig too large, Please read the rules - Reppy |
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#10 | |
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God of Pillows
Join Date: Sep 2009
Posts: 905
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Only problem is that if i release something I get to hear all the complaints from people who dont properly read the Info file.
Small question for steam users, how is the borderlands map folder set up on it? Quote:
that's not a bad idea actually.
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