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| View Poll Results: What Do YOU Want For The 3rd DLC? | |||
| [Primary: Level cap rasied] Secondary: New area |
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157 | 28.34% |
| [Primary: Large new area with a whole new enviorment] Secondary: New weapons |
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186 | 33.57% |
| [Primary: New class] Secondary: More emphasis on PvP |
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70 | 12.64% |
| [Primary: New weapons and better loot tables] New area (not that big) with a big boss |
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141 | 25.45% |
| Voters: 554. You may not vote on this poll | |||
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#1 |
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(Interplanetary Ninja)
Join Date: Dec 2009
Location: Mount Everest
Posts: 315
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Vote for the main thing you want and then take into consideration the secondary feature that may be added.
Also I didn't add an all 4 because that will never happen all at once. READ BEFORE VOTING: Trading and shared banks can maybe be apart of option 4 along with a roll system for rare loot drops. For the secondary in option 4; that could be a randomized dungeon. For the level cap increase I expect there to be more skills and higher level weapon generation, but it wouldn't be too much emphasis on loot tables and such. For the new class & emphasis on PvP option there should be a seperate area for PvP perhaps, like one very large battlefield where large games can be setup and real time matches could maybe happen, something like that, point being there would be an increase in endgame. Last edited by LinkLegend; December 30th, 2009 at 03:30 PM. |
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#2 |
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Craptrap
Join Date: Dec 2009
Posts: 10
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Trading, maybe a level cap increase.
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#3 |
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Pyro
Join Date: Apr 2009
Location: California
Posts: 407
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I'd like to see a vehicle-centric DLC.
Maybe some new vehicle types(salt racer-light, quick, weaker/some heavy vehicle) And a few more options for the weaponry other than rocket or machine gun. Grenade launcher(faster rof than rocket, weaker/smaller explosions, slight arc) maybe?
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"When in doubt, burn em' out! |
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#4 | |
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Member
Join Date: Oct 2009
Posts: 263
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#5 |
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Member
Join Date: Dec 2009
Posts: 142
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Out of those four I reckon the second one.... I'm getting sick of running the old areas.
If they do add new, and presumably better, weapons they need to make it so they can't drop from chests; preferably only the toughest enemies would be able to drop them. I think the best loot should come from overcoming the greatest challenges - if you can get the best stuff from just running around new haven or mowing down hoards of cannon fodder zombies then the game becomes a lot less fun. So yeah I'd say number 1: New and interesting areas with new enemies, and number 2, a new class of weapon above dark orange that can only be dropped by bosses and suberbad/badmotha/bully type enemies Last edited by Wargizmo; December 28th, 2009 at 04:34 PM. |
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#6 | |
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New Member
Join Date: Dec 2009
Posts: 10
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Quote:
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#7 |
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Destroyer
Join Date: Oct 2009
Location: go sox, Massachusetts
Posts: 120
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Level cap increased,
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#8 |
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Support Random Generation
Join Date: Dec 2009
Posts: 92
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The one thing that would make this game last is random dungeon generation. I originally thought that was what they were going to do with this game and did not know otherwise until I finally played it. I was sorely disappointed when I entered Skag Gully for the second time and realized it was the same map and mobs.
Even if Area X spawned one of ten maps and a range of random mobs, it would still be cool. Random mission generation would be fine, too. |
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#9 |
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^my name Things i say->
Join Date: Nov 2009
Location: N.Ireland
Posts: 254
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i voted for level cap rised, as for my reasons, it not hard for GB to do it, all they have to do is remove the level cap and you could level up indefinably forever, with the enemies levels up with you. GB doesnt even need to even give me more skill points for my leveling up, as you could just make it so that after you reach lvl 50 you stop getting them.
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#10 |
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Member
Join Date: Dec 2009
Posts: 1,445
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Cars, Semi-Trucks, motorcycles. Take a look at the progression of CarWars, a desktop game from the '70s... I think it was Steve Jackson publishing.
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